Star Wars Armada: Painting IG-88’s Aggressor

I managed to play in a Sullust event and when it came down to selecting prizes, I wanted to get the Rogue Pack because I was interested in getting a head start on painting up the ships.

Unfortunately, a great guy that I met there and a local veteran Kristjan, also wanted the pack. I felt bad for taking the Rogues ahead of him so I vowed to do something special by painting all the ships and sharing them so others get an insight into painting them before release. Continue reading Star Wars Armada: Painting IG-88’s Aggressor

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Searching for Paul Heaver (a 2015 X-Wing Worlds Battle Report…sort of)

Hey Heaver! Yoink!
Hey Heaver! Yoink!

I’ve been playing X-Wing Miniatures for about one year now and marvel at the nuances in this game. When players lose, most blame the dice and not the fact that their build did not match up well or that they just piloted poorly. On the other hand, many win by playing so much, and practice, practice, practice. When I lose, I usually acknowledge that I was outplayed, but secretly blame the dice. It’s been baffling to me how people like Paul Heaver can consistently win with this current changing meta.

Continue reading Searching for Paul Heaver (a 2015 X-Wing Worlds Battle Report…sort of)

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Ideas to Fix the “Squadron Problem” in Star Wars Armada

I think there is a slight problem with squadrons in Armada, and for me it’s mostly a problem of theme. Game mechanics have trumped fluff. Where are the heroes talking over comms to other pilots setting up attack runs? No one is saying “cut the chatter Red Two” because everyone is too busy waiting for orders from capital ships. Why do Imperials have to take mercenaries in their fleets if they want a squadron to move and attack? No TIEs have Rouge? Is that because Boba Fett is a better star pilot than Darth Vader? Continue reading Ideas to Fix the “Squadron Problem” in Star Wars Armada

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