Earlier here I wrote an article on how I was trying to build a ‘Manaroo Aces’ type list. After months of this being my primary list, I feel as if I have a final review on my experiences.
A few weeks ago at Black Knight Games, I noticed they would soon be having a launch event for Star Wars: Destiny, another FFG Star Wars game. This one combining both deck building and dice rolling. I figured I was in a unique position: finished college, employed reasonably well for a recent grad and with tons of free time: so I could easily pick up a fresh game. Being an avid X-Wing player, and having enjoyed a couple of Imperial Assault campaigns, I figured FFG had done a good job with their Star Wars licence, so it was worth a shot. I did some research, thought it looked fun, signed up, and on Saturday, I showed up to play.
There were two decks to choose from, one centred around Kylo Ren and a stormtrooper, the other around Rey and Finn. Knowing the full extent of a stormtrooper’s power, I figured I was better off without one.
With Manaroo becoming more and more prominent in the meta, mostly with her part in the dangerous Dengaroo combo, and her similarities to the Palp shuttle, its seemed very possible that Manaroo with two Scum Aces would become a thing. As a fan both of Scum, and of Palp Aces, I’ve decided to do some theoretical work on this possibility.
In an earlier post I briefly mentioned a Dash build that was seen by many as both effective and creative, and even completely blew the mind of Don, creator of the A-Wing crack shot list. While yes traditional Super Dash is a monster, I’m here to show yet another way to use everyone’s second favourite Corellian YT-frieghter pilot.
Okay, so as everybody here likely knows by now, FFG announced a new release on May 4th, “Heroes of the Resistance”, which included a YT-1300, a T-70 X-Wing, both re-painted as well as new pilots, updated pilots and new titles for both and a fresh batch of upgrades. The community, which is usually excited for such releases, immediately went up in arms, with almost everyone simultaneously getting a focus token, two stress tokens, and being able to re-roll attack dice.
One of the most fun parts of X-Wing for me is building a list. I can sit at a list builder for a half hour, play around with combos, come up with one list I deem usable, and regret nothing. I’ve even caught some of the most successful players around me totally off-guard. Two memorable combos come to mind for me. One of which, a cover for Dash’s donut hole, will be covered in a later blog discussing simply that ship. This one however will be dedicated to a brobots build that has proven to be almost perfect for my playstyle.
One thing that separates X-Wing from many other games, is that even a player on a budget can viably play multiple, or even all three factions with some degree of competitiveness, as opposed to picking one and having to stick with it. Most people who play other table top games (I’m looking at you 40k) are forced to stick to one army due to the fact that having more than one will cost you thousands of dollars. This gives X-Wing players some choice: they could play one faction exclusively if they wish, or they can spread the love around and play all three factions easily. Most players fall somewhere in-between, having some time with all factions, but identifying primarily with one or two.
Many pilots in X-Wing have various ways of coping with stress. Tycho can almost completely ignore it, Soontir and Ibtisam get some power from it, Hobbie and Porkins have situations where they can more easily remove theirs. However, someone who loves getting stress tokens is Keyan Farlander, as it not only makes him more powerful, but when it does, he removes the token allowing him full range of his dial afterwards. This has created a divide in the X-Wing community, as many claim he’s overpowered, while others state that B-Wing named pilots are so expensive that he’s not even worth taking. I personally still remember how excited I was when he was first announced in rebel aces.
So today, I partook in a small X-Wing tournament at Black Knight Games, which was my first tournament in a few months. Due to the casual 100 point games on Tuesday being almost entirely replaced by the Hamilton group’s version of the x-wing co-op campaign, I had very little practice with any of the wave 7 ships. As fun as the campaign is (I recommend it), I knew that I’d either have to cook something up on the spot, or fall back on stuff I was familiar with.
When I find a list I really like, I tend to keep it in mind, specifically for situations like this. The ones that most quickly came to mind were a Krassis list that I had always loved, but hadn’t pulled out in a few waves, a solid Jan list with Biggs and two generics, and a brots list featuring autoblaster and accuracy corrector to guarantee two hits that can’t be evaded and didn’t need modifiers.
With wave 7 and the September 4th release fast approaching, and wave 8 recently announced, the Raider dropping into stores is one of many things being talked about heavily by the X-wing community as of now, and yesterday at Black Knight I took a few of the new cards for a spin. My list was as follows: