As a few have seen, I’ve proxied out some Scum cards for a list using a Firespray, a HWK and a headhunter, all from ‘Most wanted’. I was looking for this list to give me a good ‘feel’ for how Scum would be different, while using ships I was familiar with. As someone who was always ‘on the fence’ between Rebels and Imperials, I was really looking forward to Scum to see how they flew, and I was not disappointed one bit.
My choice of ships might seem a little ‘soft’, but all three of these were named pilots, and they were all loaded out with upgrades. In a Firespray, the centrepiece and unofficial ‘leader’ of my list, we have a familiar friend who was one of the galaxy’s best freighter lifter. The highly improved over her Imperial version: Kath Scarlett.
And her upgrades:
My idea was to get someone behind me for the extra attack die. I was going to do this by moving Kath into the right position, and if I had to use SoT to accomplish this, I would gain a focus from outlaw tech. I noticed this was more difficult than it seemed, and even noticed I was often able to do it without trying to get my opponent behind me. I have to say, I was impressed with this build, and even when Kath went down in one match Dead Man’s Switch ensured she took an enemy TIE fighter with her. I didn’t make as much use of SoT and Outlaw Tech as I had thought, but they were both far from useless. I might experiment on other Kath builds in the future, as her ability did prove to be solid, even in the worst of games. I’m even looking forward to using her along side fellow former Imperial Boba, who also improved when making the change to scum.
Back to the list, Kath needed some help here, as even she can’t take on an entire list on her own. After a long search, I decided to reach to the furthest depths of the outer rim to find the right man for this job. In his signature ship, the soon-to-be-famous Moldy Crow, we have the infamous Palob Godalhi
And did he come decked out or what?
If you combine, recon specialist, Moldy crow and his ability, its clear that he’ll have more than enough focus token’s for any situation, even with him firing his Ion turret. Some of these went to using bodyguard, which really did save Kath a couple of hits. This ‘focus bank’ combined with enormous effect on the actions my opponents made him the first target in most games. Although this caused him to die pretty quickly a couple of times, it showed that he good enough to be the opponent’s highest priority to shoot at, making him fall to what I call the ‘Wedge Antillies effect’, in honour of its first victim.
He did manage to survive one game, although it was largely due to the dice falling in my favour. In the end he looked like this:
I’m thinking of maybe giving him an ept that can be used for defence to increase his survivability. I would take lone wolf, but right now that’s held by the third, member of my squad. He’s former member of the rebel alliance, and has been both friend and foe to the notorious Boba Fett. The last, but not least member of the squad, N’Dru Suhlak.
And he was built to kill
Okay, so when he’s far enough from his friends, he has the attack power of an X-Wing with a re-roll, can re-roll on defence, and has a one-time shot that can fire up to four dice with a re-roll, that can come back to him if he misses. All that for 23 points at PS 7? Keeping him far enough away for that to work was definitely a challenge, but when he could, point efficiency was through the roof. I recommend playing this guy with this build to anyone interested playing scum. There was a point where he 1-shot a Phantom, and it would have even worked out of arc.
As you can expect, I was very happy with this list overall, and all three of these pilots had moments that put huge smiles on my face. I look forward to seeming what the others can do.
May the force be with you, pilot