Rebel Captive vs Mara Jade

Whenever two cards are similar, its natural to compare the two. One very notable example of this is the rebel captive and Mara Jade upgrade cards, as both are three point imperial only crew members who have the ability to deal stress tokens to enemies under specific circumstances. While both cards are definitely useful in certain lists, and many players will globally choose one over the other, many wonder which is ‘better’. Continue reading Rebel Captive vs Mara Jade


HWK: scum vs. rebels



Disclaimer: This piece is highly opinionated, and the opinions expressed are those of the blog writer, not of the site owner.

Ever since the TIE advanced ‘fix’ was announced, many have been calling the HWK the weakest ship in the game. While I will not bash this claim, I will make it clear that I strongly disagree with it. I will briefly explain why, before diving into the guts of this article: the parallels between the rebel and scum HWK’s and making the needed comparisons.

I'm viable now!
I’m viable now!

Continue reading HWK: scum vs. rebels


What’s it’s like to lose to R2-EQ

First let me introduce myself. I go by Vuud on the Forums and am from Ottawa/Gatineau. I have been playing X-Wing since it was released back in 2012. When wave 2 came out, I won my first tournament at a Kessel Run event. I then played in the 2013 Regionals which were being held in Montreal. A big total of 6 players showed up! I finished second running dual HLC Firesprays along with Howlrunner. Then I didn’t play until Gen Con 2013. Even though I played like a newb I made it to the Top 4 using the same outdated squad from Regionals. At that time, there was not much of a community here in Ottawa/Gatineau. With the help of Jeffrey Dunford (whom I traveled with to Gen Con), Erik Pichette and Jean Latreille, we started a series of tournaments we called Trench Runs using the Wave 3 ships we brought back from Gen Con as prizes. Our community was kickstarted in style! Continue reading What’s it’s like to lose to R2-EQ


Desperately seeking Soontir (or, The Force Is With All Of Us)

Do you wonder how in demand Star Wars X-Wing really is? Chances are most people reading this were the early adopters that have been fortunate enough to buy and fly every ship from every wave. If you’re more of a laggard like me, you’ve been struggling to find ships from  earlier releases. However, to people like me it’s not just a game – interest in Star Wars X-Wing is about identity, social interaction, and maintaining our youth!

Continue reading Desperately seeking Soontir (or, The Force Is With All Of Us)


Varnish Everything!

Every X-wing player will notice wear and tear showing on dials, asteroids and templates, even after a short time of use.  When I started using Blue Tack (a hack I learned from Remi) one of the faces of my old and beaten up asteroids finally had enough and peeled off. It wasn’t a big deal as I glued it back, but the incident got me thinking how to protect the cardboard playing pieces.

It was time for me to Varnish everything!

Continue reading Varnish Everything!


Tutorial: Testors’ Decal paper and decals in general

My trio of Yakuza Zeds have a dark and dirty secret. The beautiful side motifs are actually water slide decals! That’s right, even experienced painters can cheat. Anyway, water slide decals is just another tool available to make your miniatures shine a little bit more.  And here is how you do it.

Continue reading Tutorial: Testors’ Decal paper and decals in general


My wretched hive of Scum and Villiany


As a few have seen, I’ve proxied out some Scum cards for a list using a Firespray, a HWK and a headhunter, all from ‘Most wanted’. I was looking for this list to give me a good ‘feel’ for how Scum would be different, while using ships I was familiar with. As someone who was always ‘on the fence’ between Rebels and Imperials, I was really looking forward to Scum to see how they flew, and I was not disappointed one bit. Continue reading My wretched hive of Scum and Villiany


Canadian Nationals: Sinister 6’s Arvels Reckoning

I know I know, Nationals happened like, a  year ago but I finally found some time to make a write up. Also I think my tale of Arvel at Nationals is a pretty intense and interesting tale. So to give a brief history of my gaming life, I started playing X-wing competitively at the beginning on 2014. My first tournament was St. Catherine’s store championship at Phoenix Rising. Going 3 -1 there and having such a great experience in the competitive scene I ended up going to every tournament and regional I could attend. Since I was doing decent in all of them I was really looking forward to Nationals. But I had no clue what I wanted to run. So I went to the drawing board and looked at what I thought would be different than the meta, would work within the meta and put a smile on all my opponents faces when they saw my list.

*My Apologies if this post takes a year to read.*

Continue reading Canadian Nationals: Sinister 6’s Arvels Reckoning


Lit A-Wing Engine Mod

I was asked if I would like to post a guide on how I made my lit A-Wing model, and I said sure. I had fitted an A-Wing with lights in the engines, for a gift, and the wires almost entirely internal to the model. As a first run/attempt, the model is permanently attached to the stand, so to get pilot token must be split to slip onto the base. I have a few custom bases made to get around this, but I have not entirely worked out the tiny connector required to make it work. Continue reading Lit A-Wing Engine Mod