armoredgear7

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  • in reply to: couple rules questions #8255
    armoredgear7
    Participant

    The “1XP per combat phase” line should be ammended to “1XP per round” – it was always the intent that bombs count toward your damage dealt each turn, and if you score any kills with them, those count as usual.

    in reply to: Reinforcements and dials #6759
    armoredgear7
    Participant

    Yes, enemy reinforcements are placed before players choose their dials that round, unless otherwise explicitly stated in the mission special rules. The Elite TIE Phantom in “Bait” is an exception if I remember correctly.

    I suppose you could do it the other way, but it’s likely to either have zero impact because enemies spawn far away, or be extremely frustrating because enemies spawn right on top of you and you don’t get to react properly. This inconsistency makes it a poor choice for a difficulty tweak.

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